Hearty Folk: Even though these people are for the most part pacifistic in nature, they thrive on a harder life than most would even think of living. They get +1 Body point.
Relative Wealth: none
Allies:
Foes:
Goals/Desires:
Weaknesses:
-Honey: Orsir loves honey, it is his favorite thing in the world. It is something of a delicious treat for him and he will go to great lengths to acquire it.
-Can not speak human well.
-Hibernation: With sleep effects, he MUST be woken up from, he can not wake himself up, its a thing with Ursine beast-men.
Campaigns attended by this Character /Date:
Experience Points Spent on this Character:
Do you, the Player, have any medical problems that the GMs must know about? Please explain: N/A
Homeland: Palrim
Profession: Medicine Man
3 Adjectives to Describe: Calm, sweet, plodding
Class: Fighter/Mage
Max 5 BP, 2 RP, x PP, 5 CP, +2 AP, 5 Skills
Body Points: 5
Armor Points: 1
Total Hit Points:6
Recovery Points: 2
Magik Category: herbalism
Casting Points: 4
Spells:
Purify Blood: 3
Heal: 3
Sleep: 4
Special Skills: (1XP = 2SP)
Special Items:
Magikal Item Count: None
Special Notes:
Hearty Folk: Even though these people are for the most part pacifistic in nature, they thrive on a harder life than most would even think of living. They get +1 Body point.
Relative Wealth: none
Allies:
Foes:
Goals/Desires:
Weaknesses:
-Honey: Orsir loves honey, it is his favorite thing in the world. It is something of a delicious treat for him and he will go to great lengths to acquire it.
-Can not speak human well.
-Hibernation: With sleep effects, he MUST be woken up from, he can not wake himself up, its a thing with Ursine beast-men.
Campaigns attended by this Character /Date:
Experience Points Spent on this Character:
Do you, the Player, have any medical problems that the GMs must know about? Please explain: N/A
Character History:
Orsir has been a few things in his life